Magic

The magic texture is not frequently used. It can be used for "Thin Film Interference", if you set Mapping to Reflection and use a relatively high Turbulence. The RGB components are generated independently with a sine formula.

../../../../_images/render_materials_legacy-textures_types_magic_panel.png

Magic Texture panels.

Options(オプション)

Depth(深度)

The depth of the calculation. A higher number results in a long calculation time, but also in finer details.

Turbulence

The strength of the pattern.