Skinify Rig
This add-on creates a mesh object "Skinify Guy" covering an armature with a mesh.
It works with Rigify:
It works with BVH imports:
It works with manuelbastionilab add-on:
有効化方法
Blenderを開き、 Preferences(プリファレンス)に行き、 Add-ons(アドオン) タブを開きます。
Click Object then Skinify Rig to enable the script.
使用方法
Select your armature in Pose Mode and skin the selected or all bones with a per-bone mesh or whole cover. If bones in your rig give unwanted results, often scaling and re-positioning the bones in Edit Mode can help. If you are doing this to create your own "Skinify Guy", you can also delete bones. It will work with custom shapes but results may vary.
参考
Please see the old Wiki for the archived original docs.
参照
- Category(カテゴリー)
Object(オブジェクト)
- Description(詳細)
Creates a mesh object from selected bones.
- Location(位置、場所)
- File(ファイル)
object_skinify.py
- Author(作者)
Albert Makac (karab44)
- License(ライセンス)
GPL 2+
- Note(メモ)
このアドオンはBlenderにバンドルされています。