Shading(シェーディング)
Shade Smooth(スムーズシェード)
参照
- Mode(モード)
Object Mode(オブジェクトモード)
- Menu(メニュー)
The easiest way is to set an entire object as smooth or faceted by selecting a mesh object, and in Object Mode, select Shade Smooth in the Object menu. This forces the assignment of the "smoothing" attribute to each face in the mesh, including when you add or delete geometry.
オブジェクトの輪郭がまだ強くファセットされていることに注意してください。スムージング機能をアクティブにしても、実際にはオブジェクトのジオメトリは変更されません。サーフェス全体でシェーディングが計算される方法が変更され(法線が補間されます)、滑らかなサーフェスのような錯覚が与えられます。
Select the Shade Flat item in the Object menu to revert the shading back (normals will be constant) to that shown in the first image below.
Shade Auto Smooth
参照
- Mode(モード)
Object Mode(オブジェクトモード)
- Menu(メニュー)
Automatically applies smooth shading to faces with a defined shallow angle and all other faces are sharp. This method works great for objects with both sharp and smooth areas.
Selecting the Shade Flat will revert the shading back to flat; additionally, pressing Shade Smooth will disable all flat normals, making the entire object appear smooth again.
When this operator is used it enables the Auto Smooth property. See Advanced Smooth Shading & Sharp Edges for more details.
Shade Flat(フラットシェード)
参照
- Mode(モード)
Object Mode(オブジェクトモード)
- Menu(メニュー)
As seen in the previous sections, polygons are central to Blender. Most objects are represented by polygons and truly curved objects are often approximated by polygon meshes. When rendering images, you may notice that these polygons appear as a series of small, flat faces. Sometimes this is a desirable effect for hard surfaces, but for organic surfaces you usually want your objects to look smooth.