Copy Attributes Menu
This add-on extends the Copy Objects Ctrl-C hotkey to include many extra copy types.
有効化方法
Blenderを開き、 Preferences(プリファレンス)に行き、 Add-ons(アドオン) タブを開きます。
Click Interface then Copy Attributes Menu to enable the script.
Description(詳細)
Object Mode(オブジェクトモード)
Select more than one object, press Ctrl-C to copy attributes from active to selected, you'll see the following menu:
Each item on the menu will copy some attributes from the active (last selected object) to all the other selected items:
- Copy Location
Copies the object location in world coordinates.
- Copy Rotation
Copies the object rotation in world coordinates.
- Copy Scale
Copies the object scale in world coordinates.
- Copy Draw Options
Copies display options: for instance wireframe, empty display shape, empty display size, etc.
- Copy Instancing
Copies the objects instancing group/vertex/face settings.
- Copy Object Color
(Self-explanatory)
- Copy Protected Transform
Duplicates the transform locks.
- Copy Object Constraints
Currently deletes all constraints on the selected objects and replaces them with the constraints on the active object.
- Copy Pass Index
(Self-explanatory)
- Copy Modifiers(モディファイアーをコピー)
Currently behaves like constraints, all you original modifiers will be replaced by the ones on the active item.
- Copy Vertex Weights
(Self-explanatory)
- Collection Links
Copy selected into active object's collection.
- Copy Selected Constraints
Copy all the selected constraints from the active object to the selected objects.
- Copy Selected Modifiers
Copy all the selected modifiers from the active object to the selected objects.
- Copy Selected Custom Properties
Copy all the selected custom properties from the active object to the selected objects.
Mesh Edit Mode(メッシュ編集モード)
With a mesh object selected, enter Edit Mode and press Ctrl-C to copy texture face attributes. The following menu appears:
Some of the items may not appear, depending on the number of UV textures or Color Attributes on the mesh.
The first group of options copies attributes from the active face to all other selected faces in the same UV texture or Color Attribute.
- Copy Material
Copy material index to selected faces.
- Copy Image
Copy image assignment to selected faces.
- Copy UV Coordinates
Copy UV coordinates to selected faces.
- Copy Vertex Colors
Copy Color Attributes to selected faces.
The second group of options copies attributes to selected faces in the active UV texture or Color Attribute from their corresponding faces in a different UV texture or Color Attribute.
- Copy UV Coordinates from Layer
Copy UV coordinates from another layer for selected faces.
- Vertex Colors from Layer
Copy Color Attributes from another layer for selected faces.
Pose Mode(ポーズモード)
Select more than one bone, press Ctrl-C to copy attributes from active (last selected bone) to all other selected bones. The following menu appears:
- Copy Local Location
Copies the location coordinate (as seen in the transform panel) to the selected bones.
- Copy Local Rotation
Copies the rotation coordinate (as seen in the transform panel) to the selected bones.
- Copy Local Scale
Copies the scale coordinate (as seen in the transform panel) to the selected bones.
- Copy Visual Location
Copies the actual location of the bone (as seen in the screen) to the selected bones.
- Copy Visual Rotation
Copies the actual rotation of the bone (as seen in the screen) to the selected bones.
- Copy Visual Scale
Copies the actual size of the bone (as seen in the screen) to the selected bones.
- Copy Bone Shape
(Self-explanatory)
- Copy Protected Transform
(Self-explanatory)
- Copy Pose Constraints
(Self-explanatory)
- Copy IK Limits
(Self-explanatory)
- Copy Pose
Is what was originally mapped to Ctrl-C before installing the add-on.
Distinction between Local and Visual
Local transformation of bones is relative the each bone's own rest position; if they do not match in Edit Mode, they will not match in Pose Mode, even though the numbers appear the same in the bone's transformation panel. They also do not take into account constraints, or parenting.
Visual transformation of bones copies the visual transform (on screen) of the active bone to the selected bones, regardless of parenting or constraints. The result should look exactly the same even if the bone's numbers do not match. Constraints on the selected bones may prevent this from working (or drivers for that matter):
参照
- Category(カテゴリー)
Interface(インターフェイス)
- Description(詳細)
Copy Attributes Menu.
- Location(位置、場所)
3D Viewport Ctrl-C
- File(ファイル)
space_view3d_copy_attributes.py
- Author(作者)
Bassam Kurdali, Fabian Fricke, Adam Wiseman
- メンテナー
to do
- License(ライセンス)
GPL
- サポートレベル
Community(コミュニティ)
- Note(メモ)
このアドオンはBlenderにバンドルされています。