Mirror(ミラー)

Interactive Mirror

参照

Mode(モード):

Object Mode(オブジェクトモード) と Edit Mode(編集モード)

Menu(メニュー):

Object/Mesh/Curves ‣ Mirror ‣ Interactive Mirror

ショートカットキー:

Ctrl-M

The Mirror operator flips the selected elements across a chosen axis. Mirroring is equivalent to scaling the selection by -1 along the selected axis, but it offers a faster and more direct workflow.

The mirror is relative to the Transformation Orientation and Pivot Point This gives full control over how and where the mirroring occurs, for example:

  • Position the pivot point wherever you want the center of symmetry.

  • Choose a transformation orientation (e.g. Global, Local, Normal).

  • Select an axis (X, Y, or Z) along which to mirror.

Tip

To mirror non-destructively, use the Mirror Modifier.

使用方法

To mirror along a specific axis:

  • Press Ctrl-M, then X, Y, or Z to select an axis.

  • Pressing the same key again toggles the orientation between the active Transform Orientation and the global orientation.

  • Hold MMB and drag to mirror interactively in the desired direction.

Properties(プロパティ)

Orientation(座標系)

The Transform Orientation used to align the X, Y, and Z axes.

Constraint Axis

The axis (or axes) to mirror across. For example, mirroring across the X axis flips the selection horizontally.

X/Y/Z Global

参照

Mode(モード):

Object Mode(オブジェクトモード) と Edit Mode(編集モード)

Menu(メニュー):

Object/Mesh/Curves ‣ Mirror ‣ X/Y/Z Global

These operations perform a non-interactive mirror along the global X, Y, or Z axis.

X Global

Mirrors the selection along the global X axis.

Y Global

Mirrors the selection along the global Y axis.

Z Global

Mirrors the selection along the global Z axis.

X/Y/Z Local

参照

Mode(モード):

Object Mode(オブジェクトモード) と Edit Mode(編集モード)

Menu(メニュー):

Object/Mesh/Curves ‣ Mirror ‣ X/Y/Z Local

These operations perform a non-interactive mirror along the object's local axes.

X Local

Mirrors the selection along the object's local X axis.

Y Local

Mirrors the selection along the object's local Y axis.

Z Local

Mirrors the selection along the object's local Z axis.

個々の原点でミラー。
../../../_images/modeling_meshes_editing_mesh_mirror_cursor-before.png

Mesh before mirroring.

../../../_images/modeling_meshes_editing_mesh_mirror_individual-after.png

Mesh after mirroring along the X axis.

The next example shows mirroring around the 3D Cursor, with the orientation set to Local:

3Dカーソルでミラー。
../../../_images/modeling_meshes_editing_mesh_mirror_cursor-before.png

Mesh before mirroring.

../../../_images/modeling_meshes_editing_mesh_mirror_cursor-after.png

Mesh after mirroring along the X axis using the 3D Cursor as the pivot point.