Only one mesh can be exported at a time.
The import does not have any properties.
- Selection Only
When checked, only selected objects are exported. Instanced objects, for example collections that are instanced in the scene, are considered 'selected' when their instancer is selected.
- Forward / Up
Since many applications use a different axis for 'Up', these are axis conversion for these settings, Forward and Up axes -- By mapping these to different axes you can convert rotations between applications default up and forward axes.
Blender uses Y Forward, Z Up (since the front view looks along the +Y direction). For example, its common for applications to use Y as the up axis, in that case -Z Forward, Y Up is needed.
Value by which to scale the exported objects in relation to the world's origin.
- Apply Modifiers
Export objects using the evaluated mesh, meaning the resulting mesh after all Modifiers have been calculated.
- Vertex Colors(頂点カラー)
Use the operator to import ASCII or binary PLY-files, you can select multiple files at once. For exporting, you can choose to enable or disable the modifiers during the export and you can choose which data you want to export (UV textures, Color Attributes, ...).