Attribute Sample Texture Node
This node is considered legacy and will be removed in Blender 4.0.
The Attribute Sample Texture node evaluates a texture for every point and
stores the resulting colors in a new attribute.
The mapping attribute can be anything that can be converted to a 3D vector.
Typically, either the name of a UV map or the
position attribute is used.
UV maps can only be accessed after a Point Distribute node currently. This is a limitation that will be resolved.
An Attribute Sample Texture node can be added quickly by dragging a texture data-block into the node editor.
Standard geometry input.
- Texture (テクスチャ)
The texture the node should sample colors from.
Name of the attribute that determines where the texture is evaluated.
- Result (結果)
Name of the attribute where the results are stored.
Standard geometry output.