Mesh Boolean Node
The Mesh Boolean Node allows you to cut, subtract, and join the geometry of two inputs. This node offers the same operations as the Boolean modifier.
- Mesh 1/2
- Self Intersection(自分自身と交差)
Correctly calculates cases when one or both operands have self-intersections. This involves more calculations making the node slower.
- Hole Tolerant
Optimizes the Boolean output for Non-manifold geometry at the cost of increased computational time. Because of the performance impact, this option should only be enabled when the solver demonstrates errors with non-manifold geometry.
Produce a new geometry containing only the volume inside of both geometry 1 and geometry 2.
The two input meshes are joined, then any interior elements are removed.
Geometry 2 is subtracted from geometry 1 (everything outside of geometry 2 is kept).
- Intersecting Edges
A boolean attribute field with a selection of the edges that were created where the two inputs meet.