Blender 2.81 Manual Logo
  • 블렌더 시작하기
  • 화면(UI)
  • 편집기(editor)
  • Scenes & Objects
  • 모델링
  • Sculpting & Painting
  • Grease Pencil
  • Animation & Rigging
  • 물리법칙
  • Rendering
    • Introduction
    • Eevee
    • Cycles
    • Workbench
    • Cameras
    • Lights
    • Materials
      • Introduction
      • Components
        • Surfaces
        • Volumes
        • Displacement
      • Assignment
      • Preview
      • Settings
      • Legacy Textures
    • Shader Nodes
    • Color Management
    • Freestyle
    • Layers & Passes
    • Render Output
  • 합성하기(compositing)
  • Tracking & Masking
  • Video Editing
  • Files & Data System
  • 애드온(add-on)
  • 고급 기능
  • 문제 해결하기
  • 용어 사전
  • 이 사용설명서에 대해서
Blender 2.81 Manual
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  • Components
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Components¶

  • Surfaces
    • Terminology
    • BSDF Parameters
  • Volumes
    • Shading
    • Mesh Volumes
    • World Volume
    • Multiple Scattering
  • Displacement
    • Bump Only
    • Displacement Only
    • Displacement and Bump
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