Text Editor¶
Blender has a Text Editor among its editor types, accessible via the Editor type menu, or the shortcut Shift-F11.
Header¶
The newly opened Text editor is empty, with a very simple header. More options become available when a text file is created or opened.
Text header.¶
Text header with a text loaded.¶
- Editor type
The standard editor selection button.
- Menus
Editor’s menus.
- Text
A data-block menu to select a text or to create a new one. After that the header will change.
- Show
The following three buttons toggle display options: line numbers, word-wrap text and syntax highlighting.
- Register
Registers the current text data-block as a module on loading (the text name must end with
.py). Read more about the registration of Python modules in API documentation.
- Run Script / Script Node Update
Executes the text as a Python script Alt-P. See Template Menu.
Main View¶
Typing on the keyboard produces text in the text buffer.
As usual, pressing, dragging and releasing LMB selects text. Pressing RMB opens the context menu.
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Usages for the Text editor
The Text editor is handy also when you want to share your blend-files with others.
The Text editor can be used to write in a README text explaining the contents of your blend-file.
Be sure to keep it visible when saving!
Usage¶
Running Scripts¶
The most notable keystroke is Alt-P which makes the content of the buffer being parsed by the internal Python interpreter built into Blender. Before going on it is worth noticing that Blender comes with a fully functional Python interpreter built-in, and with a lots of Blender-specific modules, as described in the Scripting & Extending Blender section.