Blender 3.1 Manual
Getting Started
화면(UI)
편집기(editor)
3D Viewport
Image Editor
UV Editor
Compositor
Texture Nodes
Introduction
Node Types
Color Nodes
Converter Nodes
Distort Nodes
Input Nodes
Output Nodes
Pattern Nodes
Texture Nodes
Group
Geometry Node Editor
Shader Editor
Video Sequencer
Movie Clip Editor
Dope Sheet
Timeline
Graph Editor
Drivers Editor
Nonlinear Animation
Text Editor
Python Console
Info Editor
Outliner
특성
File Browser
Asset Browser
Spreadsheet
Preferences
Scenes & Objects
모델링
Sculpting & Painting
Grease Pencil
Animation & Rigging
물리법칙
Rendering
합성하기(compositing)
Motion Tracking & Masking
Video Editing
Assets, Files, & Data System
애드온(add-on)
고급 기능
문제 해결하기
용어 사전
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Blender 3.1 Manual
»
편집기(editor)
»
Texture Nodes
Texture Nodes
Introduction
Using Texture Nodes
Using Multiple Outputs
헤더(header)
Node Types
Color Nodes
Converter Nodes
Distort Nodes
Input Nodes
Output Nodes
Pattern Nodes
Texture Nodes
Group
3.1
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