Blender 3.2 Manual
Getting Started
블렌더에 대해서
블렌더 설치하기
블렌더 설정하기
도움말 시스템
섹션
화면(UI)
편집기(editor)
Scenes & Objects
모델링
Sculpting & Painting
Grease Pencil
Animation & Rigging
Introduction
Keyframes
Armatures
Introduction
Bones
특성
Structure
Skinning
Posing
Lattice
Constraints
Actions
Drivers
Markers
Shape Keys
Motion Paths
물리법칙
Rendering
합성하기(compositing)
Motion Tracking & Masking
Video Editing
Assets, Files, & Data System
애드온(add-on)
고급 기능
문제 해결하기
용어 사전
참여하기
Contribute Documentation
Blender 3.2 Manual
»
Animation & Rigging
»
Armatures
Armatures
Introduction
Your First Armature
The Armature Object
Bones
Introduction
Structure
도구
Selecting
Editing
특성
특성
Introduction
Skeleton
Viewport Display
Bone Groups
Pose Library
Structure
Chains of Bones
Skinning
Introduction
Armature Deform Parent
Posing
Introduction
Selecting
Editing
Tool Settings
Bone Constraints
3.2
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