Blender 3.2 Manual
Getting Started
블렌더에 대해서
블렌더 설치하기
블렌더 설정하기
도움말 시스템
섹션
화면(UI)
편집기(editor)
3D Viewport
Image Editor
UV Editor
Compositor
Texture Nodes
Geometry Node Editor
Shader Editor
Video Sequencer
Movie Clip Editor
Dope Sheet
Timeline
Graph Editor
Introduction
Channels
F-Curves
Drivers Editor
Nonlinear Animation
Text Editor
Python Console
Info Editor
Outliner
특성
File Browser
Asset Browser
Spreadsheet
Preferences
Scenes & Objects
모델링
Sculpting & Painting
Grease Pencil
Animation & Rigging
물리법칙
Rendering
합성하기(compositing)
Motion Tracking & Masking
Video Editing
Assets, Files, & Data System
애드온(add-on)
고급 기능
문제 해결하기
용어 사전
참여하기
Contribute Documentation
Blender 3.2 Manual
»
편집기(editor)
»
Graph Editor
Graph Editor
Introduction
주요 부분(main region)
헤더(header)
Sidebar Region
Channels
Channels Region
Editing
F-Curves
Introduction
Editing
특성
F-Curve Modifiers
3.2
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