Blender 3.2 Manual
Getting Started
블렌더에 대해서
블렌더 설치하기
블렌더 설정하기
도움말 시스템
섹션
화면(UI)
편집기(editor)
Scenes & Objects
모델링
Sculpting & Painting
Grease Pencil
Animation & Rigging
물리법칙
Introduction
리지드바디(Rigid Body)
Cloth
Soft Body
Introduction
Settings
Forces
Collision
예시
Fluid
Particle System
Dynamic Paint
Forces
Collision
물리 시뮬레이션 굽기(Baking)
Rendering
합성하기(compositing)
Motion Tracking & Masking
Video Editing
Assets, Files, & Data System
애드온(add-on)
고급 기능
문제 해결하기
용어 사전
참여하기
Contribute Documentation
Blender 3.2 Manual
»
물리법칙
»
Soft Body
Soft Body
Introduction
Typical Scenarios for using Soft Bodies
Creating a Soft Body
Interaction in Real-Time
Tips
Settings
오브젝트
Simulation
Cache
Goal
Edges
Self Collision
Solver
Forces
Exterior
Interior
Collision
Collisions with Other Objects
Self-Collisions
예시
A Bouncing Cube
3.2
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