Blender 3.2 Manual
Getting Started
블렌더에 대해서
블렌더 설치하기
블렌더 설정하기
도움말 시스템
섹션
화면(UI)
편집기(editor)
Scenes & Objects
Scenes
Objects
Introduction
Object Types
Object Origin
Selecting
Editing
변형
Introduction
Transform Control
이동
회전
축척(Scale)
Move/Scale Texture Space
Align to Transform Orientation
Randomize
Align Objects
Mirror
Clear
Apply
Snap
Duplicate
Duplicate Linked
Join
Asset
Parenting Objects
Relations
Link/Transfer Data
Shading
리지드바디(Rigid Body)
Convert
Show/Hide
Clean Up
Delete
특성
도구
Collections
View Layers
모델링
Sculpting & Painting
Grease Pencil
Animation & Rigging
물리법칙
Rendering
합성하기(compositing)
Motion Tracking & Masking
Video Editing
Assets, Files, & Data System
애드온(add-on)
고급 기능
문제 해결하기
용어 사전
참여하기
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Blender 3.2 Manual
»
Scenes & Objects
»
Objects
»
Editing
»
변형
변형
Introduction
Transform Control
Numeric Input
Axis Locking
Precision
이동
Options
회전
Options
Trackball Rotation
축척(Scale)
Options
Move/Scale Texture Space
Align to Transform Orientation
Randomize
Align Objects
Options
3.2
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