Blender 3.3 Manual
Getting Started
블렌더에 대해서
블렌더 설치하기
블렌더 설정하기
도움말 시스템
섹션
화면(UI)
편집기(editor)
Scenes & Objects
모델링
Sculpting & Painting
Grease Pencil
Animation & Rigging
Introduction
Keyframes
Armatures
Lattice
Constraints
Actions
Drivers
Markers
Shape Keys
Motion Paths
물리법칙
Rendering
합성하기(compositing)
Motion Tracking & Masking
Video Editing
Assets, Files, & Data System
애드온(add-on)
고급 기능
문제 해결하기
용어 사전
참여하기
Contribute Documentation
Blender 3.3 Manual
»
Animation & Rigging
Animation & Rigging
Introduction
애니메이션
Rigging
Keyframes
Introduction
Editing
Keying Sets
Armatures
Introduction
Bones
특성
Structure
Skinning
Posing
Lattice
Editing
특성
사용법
Constraints
Introduction
Interface
Motion Tracking
변형
Tracking
Relationship
Actions
Working with Actions
특성
Drivers
Introduction
사용법
Drivers Panel
Workflow & Examples
문제 해결하기
Markers
Types
Visualization
Add Marker
Selecting
Editing
Bind Camera to Markers
Shape Keys
Introduction
Shape Keys Panel
Workflow
Motion Paths
Options
Example
3.3
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