Blender 3.4 Manual
Getting Started
블렌더에 대해서
블렌더 설치하기
블렌더 설정하기
도움말 시스템
섹션
화면(UI)
편집기(editor)
Scenes & Objects
모델링
Sculpting & Painting
Grease Pencil
Animation & Rigging
Introduction
Keyframes
Armatures
Introduction
Bones
특성
Structure
Skinning
Introduction
Armature Deform Parent
Posing
Lattice
Constraints
Actions
Drivers
Markers
Shape Keys
Motion Paths
물리법칙
Rendering
합성하기(compositing)
Motion Tracking & Masking
Video Editing
Assets, Files, & Data System
애드온(add-on)
고급 기능
문제 해결하기
용어 사전
참여하기
Contribute Documentation
Blender 3.4 Manual
Animation & Rigging
Armatures
Skinning
Skinning
Introduction
Armature Deform Parent
With Empty Groups
With Automatic Weights
With Envelope Weights
3.4
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