툴바(Toolbar)
메쉬 편집 도구:
- Select
선택하거나 이동합니다.
- Select Box
상자를 끌어 geometry를 선택하세요.
- Select Circle
원을 끌어 geometry를 선택하세요.
- Select Lasso
라소(lasso)를 그려 기하학(geometry)을 선택하세요.
- 커서
3D 커서의 위치를 변경합니다.
- 이동
변환 도구(Translation tool)입니다.
- 회전
회전 도구입니다.
- 축척(Scale)
축척 도구입니다.
- Scale Cage
Cage 제어를 통해 오브젝트의 크기를 변경하세요.
- 변형
오브젝트의 변환(translation), 회전(rotation) 및 축척(scale)을 조정하는 도구.
- Annotate
자유형 주석을 그립니다.
- Annotate Line
직선 주석을 그립니다.
- Annotate Polygon
다각형 주석을 그립니다.
- Annotate Eraser
이전에 그린 주석을 지웁니다.
- Measure
씬(scene)의 거리를 측정합니다.
- Add Cube
Interactively add a cube mesh object.
- Add Cone
Interactively add a cone mesh object.
- Add Cylinder
Interactively add a cylinder mesh object.
- Add UV Sphere
Interactively add a UV sphere mesh object.
- Add Icosphere
Interactively add an icosphere mesh object.
- Extrude Region
Extrude the selected region together freely or along an axis.
- Extrude Manifold
Extrudes region and dissolves overlapping geometry.
- Extrude Along Normals
Extrude Region along their local normal.
- Extrude Individual
Extrude each individual element along their local normal.
- Extrude To Cursor
Extrude selected vertices, edges or faces towards the mouse cursor.
- Inset Faces
Inset selected faces.
- Bevel
Create a bevel from the selected elements.
- Loop Cut
Create a loop cut along the mesh.
- Offset Edge Loop Cut
Add two edge loops on either side of selected loops.
- Knife
Create a knife cut in the mesh. Press enter to confirm the cut.
- Bisect
Bisect the mesh.
- Poly Build
Create geometry by adding vertices one by one.
- Spin
Create new geometry by extruding and rotating.
- Spin Duplicate
Create new geometry by duplicating and rotating.
- Smooth
Flatten angles of selected vertices.
- Randomize
Randomize selected vertices.
- Edge Slide
Slide edge along a face.
- Vertex Slide
Slide vertex along an edge.
- Shrink/Flatten
Shrink selected vertices along their normals.
- Push/Pull
Push or pull (scale) selected elements.
- Shear
Shear selected elements.
- To Sphere
Move vertices outwards in a spherical shape around object center.
- Rip Region
Rip Polygons and move the result.
- Rip Edge
Extend vertices and move the result.