Blender 3.4 Manual
Getting Started
블렌더에 대해서
블렌더 설치하기
블렌더 설정하기
도움말 시스템
섹션
화면(UI)
편집기(editor)
Scenes & Objects
모델링
Introduction
메쉬(Meshes)
Introduction
Structure
Primitives
도구
Selecting
Editing
특성
UVs
UVs & Texture Space
Unwrapping
도구
Editing
Workflows
Layout Workflow
UDIMs
Using UV Maps
Mesh Analysis
Retopology
곡선
표면
Metaball
텍스트
Volumes
Empties
Modifiers
Geometry Nodes
Sculpting & Painting
Grease Pencil
Animation & Rigging
물리법칙
Rendering
합성하기(compositing)
Motion Tracking & Masking
Video Editing
Assets, Files, & Data System
애드온(add-on)
고급 기능
문제 해결하기
용어 사전
참여하기
Contribute Documentation
Blender 3.4 Manual
모델링
메쉬(Meshes)
UVs
Workflows
Workflows
Layout Workflow
Transferring UV Maps
Multiple UV Maps
Optimizing the UV Layout
Refining the Layout
UDIMs
Workflow
File Substitution Tokens
UDIM Tiles
3.4
Versions
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