Topbar
Menus
Blender Menu
- Splash Screen
:ref:`splash`을 열어요.
- 블렌더에 대해서
Opens a menu displaying the following information about Blender:
Version: The Blender version.
Date: Date when Blender was compiled.
Hash: The Git Hash of the build. This can be useful to give to support personnel when diagnosing a problem.
Branch: Optional branch name.
Windowing Environment: On Linux, this will show either Wayland or X11 depending on the windowing environment that Blender is running on.
Release Notes: Open the latest release notes.
Credits: Open credits website.
License: Open License website.
Blender Website: Open main Blender website.
Blender Store: Open the Blender store.
Development Fund: Open the developer fund website.
- Install Application Template
새로운 application template 설치해요.
File Menu
파일 관리 옵션:
- New Ctrl-N
현재의 화면을 지우고, 선택한 응용 템플릿을 불러와요.
- Open Ctrl-O
Open a blend-file.
- Open Recent Shift-Ctrl-O
Displays a list of the most recently opened blend-files. Select any of the file names in the list to open that blend-file.
- Revert
현재 파일을 마지막으로 저장된 버전을 다시 열여요.
- Recover
- Save Ctrl-S
Save the current blend-file.
- Save As… Shift-Ctrl-S
Opens the File Browser to specify file name and location of save.
- Save Copy…
Saves a copy of the current file.
- Link…
Links data from an external blend-file (library) to the current one. The editing of that data is only possible in the external library. Link and Append are used to load in only selected parts from another file. See Linked Libraries.
- Append…
Appends data from an external blend-file to the current one. The new data is copied from the external file, and completely unlinked from it.
- Data Previews
데이터 블록 미리보기 를 관리하는 툴이에요.
- Import
Blender can use information stored in a variety of other format files which are created by other graphics programs. See Import/Export.
- Export
Normally you save your work in a blend-file, but you can export some or all of your work to a format that can be processed by other graphics programs. See Import/Export.
- External Data
External data, like texture images and other resources, can be stored inside the blend-file (packed) or as separate files (unpacked). Blender keeps track of all unpacked resources via a relative or absolute path. See pack or unpack external data.
- Automatically Pack Into .blend
This option activates the file packing. If enabled, every time the blend-file is saved, all external files will be saved (packed) in it.
- Pack All Into .blend
Pack all used external files into the blend-file.
- Unpack Into Files
Unpack all files packed into this blend-file to external ones.
- Make All Paths Relative
Make all paths to external files Relative Paths to current blend-file.
- Make All Paths Absolute
Make all paths to external files absolute (= full path from the system’s root).
- Report Missing Files
이 옵션은 더 이상 존재하지 않는 압출 풀린 파일에 대한 연결이 있는지 확인하는데 유용해요. 이 옵션을 선택하면 정도 편집기의 헤더에 경고 메세지가 나타나요. 만약 이 경고가 보이지 않으면 없어진 파일에 없는 것이에요.
- Find Missing Files
In case you have broken links in a blend-file, this can help you to fix the problem. A File Browser will show up. Select the desired directory (or a file within that directory), and a search will be performed in it, recursively in all contained directories. Every missing file found in the search will be recovered. Those recoveries will be done as absolute paths, so if you want to have relative paths you will need to select Make All Paths Relative.
참고
복구된 파일은 다시 로드해야해요. 하나씩 로드를 할 수도 있고, 블랜드 파일에 저장 후 다시 로드해서 모든 외부 파일을 한 번에 로드할 수도 있어요.
- Clean Up
- Unused Data-Blocks
Remove unused data-blocks from both the current blend-file and any Linked Data (cannot be undone). See the Outliner for more information.
- Recursive Unused Data-Blocks
Remove all unused data-blocks from both the current blend-file and any Linked Data including any indirectly used data-blocks i.e. those only used by unused data-blocks.
- Unused Linked Data-Blocks
Remove unused data-blocks from only Linked Data.
- Recursive Unused Linked Data-Blocks
Remove all unused data-blocks from only Linked Data including any indirectly used data-blocks i.e. those only used by unused data-blocks.
- Unused Local Data-Blocks
Remove all unused data-blocks from only the current blend-file.
- Recursive Unused Local Data-Blocks
Remove all unused data-blocks from only the current blend-file including any indirectly used data-blocks i.e. those only used by unused data-blocks.
- Defaults
이 메뉴는 새 파일을 만들 때 표시되는 기본 화면, 작업 공간, 인터페이스를 저장하는데 사용되는 시작 파일을 관리해요.
처음 이것은 블랜더에 포함된 시작 화며 을 포함해요. 또 이것은 사용자가 만든 설정으로 대체할 수 있어요.
- Save Startup File
현재의 블랜드 파일을 시작 파일로 저장해요.
- Load Factory Settings
기본 시작 파일과 환경설정을 복원해요.
When an Application Templates is in use the following operators are shown:
- Load Factory Blender Settings
Loads the default settings to the original Blender settings without the changes made from the current application template.
- Load Factory (Application Template Name) Settings
Loads the default settings to the original application template.
더 보기
- Quit Ctrl-Q
Closes Blender. The current scene is saved to a file called “quit.blend” in Blender’s temporary directory (which can be found on the “File Paths” tab of the Preferences).
Edit Menu
- Undo/Redo/History
See 실행 취소, 다시 실행.
- Menu Search
이름으로 메뉴를 찾아요.
- Operator Search
Execute an operator based on its name (Developer Extras only).
- Rename Active Item
활성화된 object나 node의 이름을 변경한다. 더 많은 정보는 :ref:`Rename tool <tools_rename-active>’를 확인하세요.
- Batch Rename
한 번에 여러 데이터 유형의 이름을 바꿔요. 더 많은 정보는 Batch Rename tool 를 확인하세요.
- Lock Object Modes
Prevents selecting objects that are in a different mode than the current one.
참고
This option can prevent accidental mode changes, such as when you’re trying to select a bone in Pose Mode to animate it, but instead click a piece of background scenery (which would normally select that piece and switch to Object Mode).
You may want to disable Lock Object Modes for example when weighting rigged objects or sculpting/painting where you intentionally want to switch between objects in different modes.
- Preferences
Open the Preferences window.
Render Menu
- Render Image F12
현재 프레임에서 활성 화면을 렌더링해요.
- Render Animation Ctrl-F12
활성 화면의 애니메이션을 렌더링해요.
더 보기
Rendering Animations for details.
- Render Audio
Mix the scene’s audio to a sound file.
더 보기
Rendering audio for details.
- View Render F11
Show the Render window. (Press again to switch back to the main Blender window.)
- View Animation Ctrl-F11
Playback rendered animation in a separate player.
더 보기
Animation player for details.
Preferences for selecting a different animation player than the default one.
- Lock Interface
렌더링 중 인터페이스를 잠가 렌더러에게 더 많은 메로리를 제공해요.
Window Menu
- New Window
현재의 창을 복사하여 새로운 창을 만들어요.
- New Main Window
자신의 작업공간과 화면 선택으로 새 창을 만들어요.
- Toggle Window Fullscreen
Toggle the current window fullscreen.
- Next Workspace
다음 작업공간으로 전환해요.
- Previous Workspace
이전 작업공간으로 전환해요.
- Show Status Bar
창 하단에 있는 :doc:`Status Bar </interface/window_system/status_bar>`를 표시할지 여부를 선택해요.
- Save Screenshot
Capture a picture of the current Blender window. A File Browser will open to choose where the screenshot is saved.
- Save Screenshot (Editor)
Capture a picture of the selected Editor. Select the Editor by clicking LMB within its area after running the operator. A File Browser will open to choose where the screenshot is saved.
도움말 메뉴
See 도움말 시스템.
작업공간(workspace)
This set of tabs is used to switch between Workspaces, which are essentially predefined window layouts.
Scenes & Layers
These data-block menus are used to select the current Scene and View Layer.