Geometry Data

This panel is used to manage any generic data attributes that a mesh could have.

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Clearing any data will result in the data loss of these values.

Clear Sculpt-Mask Data

Completely removes the mask data from the mesh. While not a huge benefit, this can speed-up sculpting if the mask is no longer being used.

Add/Clear Skin Data

Used to manage the skin data which is used by the Skin Modifier. This operator can be needed in case a Skin modifier is created but no skin data exist.

Add/Clear Custom Split Normals Data

Adds Custom Split Normals data, if none exists yet.

Add/Clear Edge Bevel Weight

Adds a zero Edge Bevel Weight value to all edges of the mesh. If edge bevel data does exist, this operator will delete all that data.

Add/Clear Vertex Bevel Weight

Adds a zero Vertex Bevel Weight value to all vertices of the mesh. If vertex bevel data does exist, this operator will delete all that data.

Add/Clear Edge Crease

Adds a zero Edge Crease value to all edges of the mesh. If edge crease data does exist, this operator will delete all that data.

Add/Clear Vertex Crease

Adds a zero Vertex Crease value to all vertices of the mesh. If vertex crease data does exist, this operator will delete all that data.