Geometry Data
This panel is used to manage any generic data attributes that a mesh could have.
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Clearing any data will result in the data loss of these values.
- Clear Sculpt-Mask Data
Completely removes the mask data from the mesh. While not a huge benefit, this can speed-up sculpting if the mask is no longer being used.
- Add/Clear Skin Data
Used to manage the skin data which is used by the Skin Modifier. This operator can be needed in case a Skin modifier is created but no skin data exist.
- Add/Clear Custom Split Normals Data
Adds Custom Split Normals data, if none exists yet.
- Add/Clear Edge Bevel Weight
Adds a zero Edge Bevel Weight value to all edges of the mesh. If edge bevel data does exist, this operator will delete all that data.
- Add/Clear Vertex Bevel Weight
Adds a zero Vertex Bevel Weight value to all vertices of the mesh. If vertex bevel data does exist, this operator will delete all that data.
- Add/Clear Edge Crease
Adds a zero Edge Crease value to all edges of the mesh. If edge crease data does exist, this operator will delete all that data.
- Add/Clear Vertex Crease
Adds a zero Vertex Crease value to all vertices of the mesh. If vertex crease data does exist, this operator will delete all that data.