Sidebar Region¶
Footage¶
Proxy/Timecode¶
High-resolution video files can impact Blender’s performance, slowing down scrubbing and other operations. To counter this, you can generate one or more proxies, which are copies of the original footage stored at a lower resolution and/or quality. These proxies can then be used as a less resource-heavy stand-in while working on the scene.
- Build Original
The proxy resolution(s) to generate based on the original, distorted footage.
- Build Undistorted
The proxy resolution(s) to generate based on the undistorted footage (that is, with the Lens settings applied to undo the distortion in the recording).
- Quality
Controls the level of lossy compression applied to the image, expressed as a percentage. Lossy compression reduces file size by discarding some image data, which may result in a loss of detail.
0%: Maximum compression, producing the smallest file size but the most noticeable quality loss.
100%: No compression, preserving full image quality at the cost of a larger file size.
- Proxy Custom Directory
By default, proxies are stored to a
BL_proxysubfolder next to the original file. Use this option to specify a different location.- Build Proxy/Timecode
Generates proxies based on the settings above, as well as timecode files. Instead of using this button, you can also click Clip ‣ Proxy ‣ Rebuild Proxy and Timecode Indices.
- Proxy Render Size
Which proxy size to use for display. Depending on the Render Undistorted setting, Blender will use either the Original proxy or the Undistorted proxy.
Footage Settings¶
See Image Settings.
애니메이션¶
Controls animation data for movie clip properties, including active Actions and their assigned Slot.
See Manually Assigning Actions and Slots for more information.
Track¶
See Track.
Stabilization¶
See 2D Stabilization.
View¶
2D Cursor¶
The 2D Cursor is the dashed crosshair in the main region. It can be used as a transformation pivot point by selecting the corresponding option in the editor’s header.
Note that the 2D Cursor is only available in Mask mode, not in Tracking mode.
- Location X, Y
The relative location of the 2D Cursor, going from (0, 0) for the bottom left corner to (1, 1) for the top right corner.
You can also position the 2D Cursor by clicking Shift-RMB in (or around) the video.
Annotations¶
See Annotations.