Scene Properties

Scene

Reference

Panel

Properties editor ‣ Scene ‣ Scene

Camera

Used to select which camera is used as the active camera. You can also set the active camera in the 3D View with Ctrl-0.

Background

Allows you to use a scene as a background, this is typically useful when you want to focus on animating the foreground for example, without background elements getting in the way.

This scene can have its own animation, physics simulations, etc, but you will have to select it from the Scene data-block menu, if you want to edit any of its contents.

Sets can themselves have a background set (they're recursively included). So you can always make additions to existing scenes by using them as a background to a newly created scene where your additions are made.

This can also be used in combination with Linking to a Scene, where one blend-file contains the environment, which can be reused in many places.

Active Clip

Active movie clip for constraints and viewport drawing.

Units

Reference

Panel

Properties editor ‣ Scene ‣ Units

Length Presets

Common unit scales to use.

Length
None

Uses Blender Units.

Metric, Imperial

Standard unit of measurement for lengths.

Angle

Standard unit for angular measurement.

Degrees, Radians

When you are using Degrees, the radian value is also displayed in the tooltip.

Unit Scale

Scale factor to use when converting between Blender Units and Metric/Imperial.

Usually you will want to use the Length presets to change to scale factor, as this does not require looking up values to use for conversion.

Separate Units

When Metric or Imperial display units as multiple values, for example, "2.285m" will become "2m 28.5cm".

Imperial Units

Full Name

Short Name(s)

Scale of a Meter

thou

mil

0.0000254

inch

", in

0.0254

foot, feet

', ft

0.3048

yard

yd

0.9144

chain

ch

20.1168

furlong

fur

201.168

mile

mi, m

1609.344

Metric Units

Full Name

Short Name(s)

Scale of a Meter

micrometer

um

0.000001

millimeter

mm

0.001

centimeter

cm

0.01

decimeter

dm

0.1

meter

m

1.0

dekameter

dam

10.0

hectometer

hm

100.0

kilometer

km

1000.0

Keying Sets

Reference

Panel

Properties editor ‣ Scene ‣ Keying Sets

See Keying Sets.

Color Management

Reference

Panel

Properties editor ‣ Scene ‣ Color Management

Options to control how images appear on the screen.

For Color Management settings for more information.

Audio

Reference

Panel

Properties editor ‣ Scene ‣ Audio

Options to control global audio settings.

Volume

Volume for the scene.

Update Animation Cache

Updates the audio animation cache. This is useful if you start noticing artifact in the audio.

Distance Model

Distance Model

Changes how the sound attenuation is calculated based on the distance. Most physically correct is the Inverse model, but it's also possible to choose a linear and an exponential falloff. The clamped modes limit the volume to be lower than 100% (1.0), that means if the distance is smaller than the reference distance, the volume is always 100%. For an exact description of each option see the OpenAL documentation.

Speed

Speed of the sound for the Doppler effect calculations. The typical value is 343.3 m/s in air, in water for example this value is around 1560 m/s.

Doppler

Controls how strong the Doppler effect is. You can exaggerate or attenuate the change of pitch, but physically correct is a factor of 1.0.

Format

These settings, along with the settings found in the Encoding Panel change how sound is exported while rendering.

To control how sounds plays back from within Blender, see the audio settings in the User Preferences.

Channels

Sets the audio channel count. Available options are: Mono, Stereo, 4 Channels, 5.1 Surround, 7.1 Surround.

Mix Rate

Sets the audio sampling rate.

Gravity

Reference

Panel

Properties editor ‣ Scene ‣ Gravity

Options to control global gravity used for physics effects.

See the Physics chapter for more information.

Rigid Body World

Reference

Panel

Properties editor ‣ Scene ‣ Rigid Body World

The Rigid Body World is a group of rigid body objects, which holds settings that apply to all rigid bodies in this simulation.

See Rigid Body World for more information.

Simplify

Reference

Panel

Properties editor ‣ Scene ‣ Simplify

Subdivision

Maximum number of Viewport/Render subdivisions to use for the Subdivision Modifier.

Child Particles

Percentage of Child Particles to see in the Viewport/Render.

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There are also renderer specific Simplify settings for Cycles.