Viewport Overlays

Using the Viewport Overlays pop-over settings for the overlays can be configured. There is a switch to turn off all overlays for the 3D View.

The options that are visible in the pop-over depends on the mode that the 3D View is in.

Object Mode

The next options are always present, independent the mode

Guides
Grid
Show grid in ortho side view
Floor

Show the ground plane

X
Show the X-Axis line
Y
Show the Y-Axis line
Z
Show the Z-Axis line
Scale
The distance between lines in the grid/floor
Subdivision
The number of subdivisions between grid lines.
Text Info
Show text overlay
3D Cursor
Show the 3D Cursor Overlay
Annotations
Show the annotation overlay
Objects
Extra
Show details of objects including empty wires, cameras and other visual guides.
Relationship Lines
Show dashed lines indicating parents or constraint relationships
Outline Selected
Show an outline highlight around selected objects
Bones
Show Bones. Disable to only show motion path
Motion Paths
Show the motion path overlay.
Origin
Show the object center of the active object
Origin (All)
Show the object center of all objects
Geometry
Wireframe

Show the face edges overlay

Wireframe
Adjust the number of wires to display. 1.0 = show all wires
Face Orientation
Show the face orientation overlay. In the face orientation overlay all faces where the face normal point towards the camera are colored blue. All faces where the face normal point away from the camera are colored red. With this overlay it is easy to detect the orientation of the face normals.
Motion Tracking

Show the motion tracking overlay

Camera Path
Show the reconstruction camera path
Marker Names
Show the names for reconstructed track objects
Tracks

Change the display of the reconstructed tracks. Possible options are

  • Plain Axes
  • Arrows
  • Single Arrow
  • Circle
  • Cube
  • Sphere
  • Cone
Size
Change the display size of the recontructed tracks

Mesh Edit Mode

The next options are available when in Edit Mesh Mode

Mesh Edit Mode
Edges
Highlight the selected edges
Faces
Highlight selected faces
Center
Display face center.
Creases
Display the creases created for subdivision surface modifier
Sharp
Display sharp edges, used with the edge split modifier
Bevel
Display weights created for the bevel modifier
Seams
Display the UV unwrapping seams
Shading
Hidden Wire
Use hidden wire display
Vertex Groups Weights

Display weights in edit mode

Zero Weights

Display unweighted vertices

  • None
  • Active: Show vertices with no weights in the active group
  • All: Show vertices with no weights in any group
Mesh Analysis

Show the mesh analysis overlay

Type

Type of data to visualize. Possible options are:

Overhang
Minimum
Minimum angle to display
Maximum
Maximum angle to display
Axis
Axis and direction to use as the bases to calculate the angle to visualize.
Thickness
Minimum
Minimum thickness to display
Maximum
Maximum thickness to display
Samples
Number of samples to use to calculate the thickness
Intersect
At what places does the mesh intersect with itself.
Distortion
Minimum
Minimum distortion to display
Maximum
Maximum distortion to display
Sharp
Minimum
Minimum angle to display
Maximum
Maximum angle to display
Measurement
Edge Length
Display the length of selected edges as part of the text info overlay
Edge Angle
Display the angle of selected edges as part of the text info overlay
Face Area
Display the area of selected faces as part of the text info overlay
Face Angles
Display the angles of the corners of selected faces in the text info overlay
Normals

Display vertex normals Display face normals at vertices Display face normals

Size
The size to draw the selected normals
Developer
Indices
Display the indexes of selected vertices, edges and faces.
Freestyle
Edge Marks
Display Freestyle edge marks, used with the Freestyle renderer
Face Marks
Display Freestyle face marks, used with the Freestyle renderer

Sculpt Mode

Show Diffuse Color
Show diffuse color of object and overlay sculpt mask on top of it
Mask
Show mask as overlay on object. The opacity of the overlay can be controlled.

Vertex Paint

Opacity
The opacity of the overlay
Show Wire
Use wireframe display in paint modes

Weight Paint

Opacity
The opacity of the overlay
Zero Weights
Zero Weights

Display unweighted vertices

  • None
  • Active: Show vertices with no weights in the active group
  • All: Show vertices with no weights in any group
Show Weight Contours
Show contour lines formed by points with the same interpolated weight
Show Wire
Use wireframe display in paint modes

Texture Paint

Opacity
The opacity of the overlay

Pose Mode

Fade Geometry
Show the bones on top and face other geometry to the back. The opacity can be controlled by the slider.

Edit Grease Pencil

Onion Skin
Show ghosts of the keyframes before and after the current frame
Canvas
Display a grid over grease pencil paper. The opacity of the grid can be controlled by a slider.
Fade 3D Objects
Cover all viewport with a full color layer to improve visibility while drawing over complex scenes. The opacity of the paper can be adjusted.
Edit Lines
Show edit lines when editing strokes
Show Edit Lines only in multiframe
Only show edit lines for additional frames
Vertex Opacity
Opacity for edit vertices