Attribute Clamp Node
This node is considered legacy and will be removed in Blender 4.0.
Please use the Clamp Node instead.
This node inputs one attribute and clamps the values and writes these to the result attribute.
Standard geometry input.
Name of the attribute that is to be clamped.
Name of the attribute where the computed result is stored. If an attribute with this name does not exist yet, a new attribute is added. If it does exist, the values of the attribute are overridden.
Minimum value. This socket changes according to data type selected.
Maximum value. This socket changes according to data type selected.
- Data Type
This determines the data type of the result attribute. This also changes the Min and Max inputs to match the data type.
This determines how the data is clamped.
- Min Max
Constrain value between min and max.
Constrain value between min and max, swapping inputs when min is greater than max.
Standard geometry output.