Attribute Color Ramp Node
This node is considered legacy and will be removed in Blender 4.0.
Please use the Color Ramp Node instead.
Maps values from a float attribute to their corresponding color, based on a color ramp. The resulting colors are stored on the geometry in a color attribute.
Standard geometry input.
Name of the attribute that is used as input. It should be a float attribute with values between zero and one.
Name of the attribute where the output is stored. If the attribute does not exist yet, it is created.
- Color Ramp
For controls see 그러데이션 위젯(color ramp widget).
Standard geometry output.