Attribute Map Range
This node is considered legacy and will be removed in Blender 4.0.
Please use the Map Range Node instead.
The Map Range node remaps an attribute’s value from a range to a target range.
Standard geometry input
The input attribute whose value is to be remapped.
Name of the attribute where the computed result is stored. If an attribute with this name does not exist yet, a new attribute with the same data type as the Attribute is used. If it does exist, the values of the existing attribute are overridden.
- From Min
The lower bound of the range to remap from.
- From Max
The higher bound of the range to remap from.
- To Min
The lower bound of the target range.
- To Max
The higher bound of the target range.
The number of values allowed between To Min and To Max when using Stepped Linear interpolation. A higher value will give a smoother interpolation while lower values will progressively quantize the input.
If enabled, the output is clamped to the target range.
The name of the attribute to map with the value.
- Data Type
This determines the data type of the result attribute. This also changes the Min and Max inputs to match the data type.
- 보간 유형
The mathematical method used to transition between gaps in the numerical inputs.
Linear interpolation between From Min and From Max values.
- Stepped Linear
Stepped linear interpolation between From Min and From Max values.
- Smooth Step
Smooth Hermite edge interpolation between From Min and From Max values.
- Smoother Step
Smoother Hermite edge interpolation between From Min and From Max values.
Standard geometry output.