# Cylinder Node

The *Cylinder* node generates a cylinder mesh.
It is similar to the Cone node but always uses the same radius for the circles at the top and bottom.

## Inputs

- Vertices
Number of vertices on the circle at the top and bottom. No geometry is generated if the number is below three.

- Side Segments
Number of edges running vertically along the side of the cone. No geometry is generated if the number is below one.

- Fill Segments
Number of concentric rings used to fill the round faces at the top and bottom. No geometry is generated if the number is below one.

- Radius
Distance of the vertices from the Z axis. If this is zero, the output will be a single line.

- Depth
Height of the cylinder.

## 특성

- Fill Type
How the circles at the top and bottom are filled with faces when their radius is larger than zero.

- 없음(None)
Do not fill the circles.

- N-Gon
Fill the innermost segment of the circles with a single face.

- Triangles
Fill the innermost segment of the circles with triangles connected to a new vertex on the Z axis.

## Outputs

- Mesh
Standard geometry output.

- 위
A boolean attribute field with a selection of the faces on the top of the cylinder. If the

*Fill Type*property is*None*, then this will be a selection of the top edges instead. If the*Radius*is zero, this will be a selection of the top point.- Side
A boolean attribute field with a selection of the faces on the side of the cylinder.

- 아래
This is the same as the

*Top*selection output, but on the bottom side of the geometry instead.