Introduction

Reference

Mode

Object Mode, Edit Mode and Pose Mode

Panel

Properties editor ‣ Bone

When bones are selected (hence in Edit Mode and Pose Mode), their properties are shown in the Bone tab of the Properties editor. This shows different panels used to control features of each selected bone; the panels change depending on which mode you are working in.

../../../../_images/rigging_armatures_bones_properties_introduction_properties-editor.png

The Bone tab.

Transform

Reference

Mode

Edit Mode and Pose Mode

Panel

Bone ‣ Transform

../../../../_images/rigging_armatures_bones_properties_introduction_transform-panel-edit.png

The Transform panel (Edit Mode).

../../../../_images/rigging_armatures_bones_properties_introduction_transform-panel-pose.png

The Transform panel (Pose Mode).

When in Edit Mode you can use this panel to control position and roll of individual bones. Whereas in Pose Mode you can only set location for the main bone, and you can now set rotation and scale.

Transform Locks

Reference

Mode

Pose Mode

Panel

Bone ‣ Transform Locks

../../../../_images/rigging_armatures_bones_properties_introduction_transform-locks-panel.png

The Transform Locks panel.

This panel appears only in pose mode and allows you to restrict position, rotation and scale by axis on each bone in the armature.

Inverse Kinematics

Reference

Mode

Pose Mode

Panel

Bone ‣ Inverse Kinematics

../../../../_images/rigging_armatures_bones_properties_introduction_inverse-kinematics-panel.png

The Inverse Kinematics panel.

This panel controls the way a bone or set of bones behave when linked in an inverse kinematic chain.

Custom Properties

Reference

Mode

Pose Mode

Panel

Bone ‣ Custom Properties

See the Custom Properties page for more information.