******** Examples ******** Here are some simple examples showing the power of soft body physics. A Bouncing Cube =============== The Process ----------- First, change your start and end frames to 1 and 150. .. figure:: /images/physics_soft-body_examples_timeline.png :width: 612px The Timeline. Then, add a plane, and scale it five times. Next, go to the physics tab, and add a collision. The default settings are fine for this example. Now add a cube, or use the default cube, then enter *Edit Mode* to subdivide it three times. Add a Bevel Modifier to it to smoothen the edges and then to add a little more, press :kbd:`R` twice, and move your cursor a bit. When finished, your scene should look like this: .. figure:: /images/physics_soft-body_examples_scene-ready.png :width: 520px The scene, ready for soft body physics. Everything is ready to add the soft body physics. Go to :menuselection:`Properties --> Physics` and choose *Soft Body*. Uncheck the *Soft Body Goal*, and check *Soft Body Self Collision*. Also, under *Soft Body Edges*, increase the Bending to 10. Playing the animation with :kbd:`Alt-A` will now give a slow animation of a bouncing cube. To speed things up, we need to bake the soft body physics. Under *Soft Body Cache* change the values of your start and end frames. In this case 1 and 150. Now, to test if everything is working, you can take a cache step of 5 or 10, but for the final animation it is better to reduce it to 1, to cache everything. When finished, your physics panel should look like this: .. figure:: /images/physics_soft-body_examples_physics-settings.png The physics settings. You can now bake the simulation, give the cube materials and textures and render the animation. The Result ---------- The rendered bouncing cube: .. youtube:: 3PzgB9jw9iA