.. _bpy.types.HemiLamp: ********* Hemi Lamp ********* .. figure:: /images/render_blender-render_lighting_lamps_hemi_scheme.svg Hemi light conceptual scheme. The *Hemi* lamp provides light from the direction of a 180° hemisphere, designed to simulate the light coming from very wide and far away light source, like a heavily clouded or otherwise uniform sky. In other words, it is a light which is shed, uniformly, by a glowing dome surrounding the scene. Similar to the *Sun* lamp, the *Hemi*\ 's location is unimportant, while its orientation is key. The *Hemi* lamp is represented with four arcs, visualizing the orientation of the hemispherical dome, and a dashed line representing the direction in which the maximum energy is radiated, the inside of the hemisphere. Options ======= .. figure:: /images/render_blender-render_lighting_lamps_hemi_panel.png :width: 285px Hemi lamp's panel. Energy and Color These settings are common to most types of lamps, and are described in :doc:`Light Properties `. Layer, Negative, Specular, and Diffuse These settings control what the lamp affects, as described in :ref:`What Light Affects `. The *Hemi* lamp has no light falloff settings: it always uses a constant attenuation (i.e. no attenuation). Since this lamp is the only lamp which cannot cast any shadow, the *Shadow* panel is absent.