************ Introduction ************ Blender comes equipped with five different lamp types, each with its own unique strengths and limitations. .. figure:: /images/render_blender-render_lighting_lamps_introduction_visual.png Visual height and shadow markers of two points lamps. Ray Shadow is enabled on the left lamp. You can add new lamps to a scene using the *Add* menu in the header, or with :menuselection:`Add --> Lamp`, :kbd:`Shift-A`. Once added, a lamp's position is indicated in the 3D View by a solid dot in a circle, but most types also feature dashed wireframes that help describe their orientation and properties. While each type is represented differently, there are some visual indicators common to all of them: Shadows If shadows are enabled, an additional dashed circle is drawn around the solid circle. This makes it easier to quickly determine if a lamp has shadows enabled. Vertical Height Marker This is a dim gray line, which helps locate the lamp's position relative to the global XY plane.