Introduction to the Blender Manual

Our aim to provide a complete and concise reference manual.

Target group
  • People educated in computer graphics, who understand the basics of 3D and/or know other 3D software.
The manual has as a goal to provide
  • Insight in Blender’s way of working, its internal (technical) design – in order to understand options and tools.
  • Detailed functional description of all features, tools and options in Blender.

Conventions

Keyboards

Hotkey letters are shown in this manual like they appear on a keyboard; for example:

G
refers to the lowercase g.
Shift, Ctrl, Alt
are specified as modifier keys.
Ctrl-W, Shift-Alt-A, …
indicates that these keys should be pressed simultaneously.
Numpad0 to Numpad9, NumpadPlus
refer to the keys on the separate numeric keypad.

Other keys are referred to by their names, such as Esc, Tab, F1 to F12. Of special note are the arrow keys, Left, Right and so on.

Mice

This manual refers to mouse buttons as:

LMB
Left Mouse Button
RMB
Right Mouse Button
MMB
Middle Mouse Button
Wheel
Scrolling the wheel.

Contribute

The Blender Manual is a community driven effort to which anyone can contribute. Either if you found a typo or if you want to improve the general quality of the documentation, there are several options for helping out. You can:

  1. Fix problems, improve the documentation and write new sections – see how to contribute.
  2. Report problems in the documentation.
  3. Get involved in discussions through the mailing list and #blenderwiki IRC channel.