Glossy BSDF

../../../../../_images/render_cycles_nodes_types_shaders_glossy_node.png

Glossy BSDF.

The Glossy BSDF node is used to add reflection with microfacet distribution, used for materials such as metal or mirrors.

Inputs

Color
Color of the surface, or physically speaking, the probability that light is reflected for each wavelength.
Roughness
Input for the surface roughness resulting in sharp to blurry reflections.
Normal
Normal used for shading.

Properties

Distribution

Microfacet distribution to use.

Sharp
Results in perfectly sharp reflections like a mirror. The Roughness value is not used.
Multiple-scattering GGX
Takes multiple bounce (scattering) events between microfacets into account. This gives a more energy conserving results, which would otherwise be visible as excessive darkening.

Beckmann, GGX, Ashikhmin-Shirley

Outputs

BSDF
Standard shader output.

Examples

../../../../../_images/render_cycles_nodes_types_shaders_glossy_example.jpg

Sharp Glossy example.

../../../../../_images/render_cycles_nodes_types_shaders_glossy_behavior-sharp.svg

Sharp Glossy behavior.

../../../../../_images/render_cycles_nodes_types_shaders_glossy_rough.jpg

Rough Glossy example.

../../../../../_images/render_cycles_nodes_types_shaders_glossy_behavior.svg

Rough Glossy behavior.