Animation Tools

Insert Blank Keyframe (Active Layer)

Reference

Mode:

Draw Mode, Edit Mode, Sculpt Mode

Menu:

Stroke ‣ Animation ‣ Insert Blank Keyframe (Active Layer)

Add a new blank keyframe to the active layer at the current frame. If there is already a keyframe at the current frame, a new blank keyframe will be added on the next frame.

All Layers

When enabled, Blank keyframe will be created on all layers, not only the active one.

Duration

The number of blank frames to insert.

Insert Blank Keyframe (All Layers)

Reference

Mode:

Draw Mode, Edit Mode, Sculpt Mode

Menu:

Stroke ‣ Animation ‣ Insert Blank Keyframe (All Layers)

Same as Insert Blank Keyframe (Active Layer) but All Layers is enabled by default.

Duplicate Active Keyframe (Active Layer)

Reference

Mode:

Draw Mode, Edit Mode, Sculpt Mode

Menu:

Stroke ‣ Animation ‣ Duplicate Active Keyframe (Active Layer)

Duplicates the strokes on the last keyframe by copying them to the current frame.

Mode

Pick which layers to duplicate.

Aktiv:

Duplicate only the active layer.

All:

Duplicate all the layers.

Duplicate Active Keyframe (All Layers)

Reference

Mode:

Draw Mode, Edit Mode, Sculpt Mode

Menu:

Stroke ‣ Animation ‣ Duplicate Active Keyframe (All Layers)

Same as Duplicate Active Keyframe (Active Layer) but the Mode is set to All by default.

Delete Active Keyframe (Active Layer)

Reference

Mode:

Draw Mode, Edit Mode, Sculpt Mode

Menu:

Stroke ‣ Animation ‣ Delete Active Keyframe (Active Layer)

Deletes the last keyframe in the Dope Sheet or the current keyframe if you are on one.

Type

Pick which layer to delete keyframes.

Active Frame:

Deletes current frame in the active layer.

All Active Frames:

Delete active frames for all layers.

Delete Active Keyframe (All Layers)

Reference

Mode:

Draw Mode, Edit Mode, Sculpt Mode

Menu:

Stroke ‣ Animation ‣ Delete Active Keyframes (All Layers)

Shortcut:

Shift-Delete

Same as Duplicate Active Keyframe (Active Layer) but the Type is set to All Active Frames by default.

Interpolate Sequence

Reference

Mode:

Draw Mode, Edit Mode

Menu:

Grease Pencil ‣ Interpolate Sequence

Shortcut:

Shift-Ctrl-E

Interpolate strokes between the previous and next keyframe by adding multiple keyframes. A breakdown keyframe will be added on every frame between the previous and next keyframe.

Step

umber of frames between generated interpolated frames.

Layer

Layers included in the interpolation.

Exclude Break Downs

Exclude existing Breakdowns keyframes as interpolation extremes.

Flip Mode

Invert destination stroke to match start and end with source stroke.

Smooth

Amount of smoothing to apply to interpolated strokes, to reduce jitter/noise.

Iterations

Number of times to smooth newly created strokes.

Type

Interpolation method to use the next time Interpolate Sequence is run.

Bake Mesh to Grease Pencil

Reference

Editor:

3D Viewport

Mode:

Object Mode

Menu:

Object ‣ Animation ‣ Bake Mesh to Grease Pencil…

Converts each frame of a mesh animation within a selected frame range to a Grease Pencil object keyframed strokes. The Bake Action operator computes the final animation of the selected objects with all those modifiers, drivers, and constraints applied, and keyframes the result.

Target Object

Determines if the image empty is kept or replaced.

New Object: Creates a new grease pencil object and keeps the image empty Selected Object: Replaces the image empty with the grease pencil object.

Start Frame, End Frame

Start/End frame for the baking process.

Step

Frame steps for the baking process

Thickness

Strokes thickness.

Threshold Angle

Threshold value that determine the strokes end.

Stroke Offset

Sets offset to separate strokes from filled strokes.

Only Seam Edges

Convert only edges marked as seam.

Export Faces

Convert faces as filled strokes.

Only Selected Keyframes

Convert only the selected keyframes.

Target Frame

Target destination frame for the baked animation.

Projection Type

Sets the projection type to use for the converted strokes.

Bake Object Transform to Grease Pencil

Reference

Editor:

3D Viewport

Mode:

Object Mode

Menu:

Object ‣ Animation ‣ Bake Object Transform to Grease Pencil

Applies all transform animation at Object level within a selected frame range to Grease Pencil object keyframes.

Start Frame, End Frame

Start/End frame for the baking process.

Step

Frame steps for the baking process.

Only Selected Keyframes

Convert only the selected keyframes.

Target Frame

Target destination frame for the baked animation.

Projection Type

Sets the projection type to use for the converted strokes.