************ Introduction ************ Animation is making an object move or change shape over time. Objects can be animated in many ways: Moving as a whole object Changing their position, orientation or size in time; Deforming them Animating their vertices or control points; Inherited animation Causing the object to move based on the movement of another object (e.g. its parent, hook, armature, etc.). In this chapter, we will cover the first two, but the basics given here are actually vital for understanding the following chapters as well. Animation is typically achieved with the use of :doc:`keyframes `. .. seealso:: Related Sections The :doc:`Rigging section `, :doc:`Physical Simulation ` and :doc:`Motion Tracking `. .. _animation-state-colors: State Colors ============ .. figure:: /images/animation_introduction_state-colors.png State colors of properties. Properties have different colors and menu items for different states. .. object origin, 3D View overlay .. list-table:: * - Gray - Default * - Yellow - Keyframes * - Green - Animated * - Purple - Driver