******** Workflow ******** Relative Shape Keys =================== #. In *Object Mode*, add a new shape key via the *Shape Key* panel with the ``+`` button. #. "Basis" is the rest shape. "Key 1", "Key 2", etc. will be the new shapes. #. Switch to *Edit Mode*, select "Key 1" in the *Shape Key* panel. #. Deform mesh as you want (do not remove or add vertices). #. Select "Key 2", the mesh will be changed to the rest shape. #. Transform "Key 2" and keep going for other shape keys. #. Switch back to *Object Mode*. #. Set the *Value* for "Key 1", "Key 2", etc. to see the transformation between the shape keys. In the figure below, from left to right shows: "Basis", "Key 1", "Key 2" and mix ("Key 1" ``1.0`` and "Key 2" ``0.8``) shape keys in Object Mode. .. figure:: /images/animation_shape-keys_workflow_relative.png Relative Shape Keys example. Absolute Shape Keys =================== #. Add sequence of shape keys as described above for relative shape keys. #. Uncheck the *Relative* checkbox. #. Click the *Reset Timing* button. #. Switch to *Object Mode*. #. Drag *Evaluation Time* to see how the shapes succeed one to the next. .. figure:: /images/animation_shape-keys_workflow_absolute.png Absolute Shape Keys workflow. By adding a :doc:`driver ` or setting :doc:`keyframes ` to *Evaluation Time* you can create an animation. .. seealso:: Shape Key Operators There are two modeling tools used to control Shape Keys and are found in :ref:`Edit Mode `.