************ Introduction ************ Transformations refer to a number of operations that can be performed on a selected Object or Mesh that alters its position or characteristics. Each object can be moved, rotated and scaled in *Object Mode*. However, not all of these transformations have an effect on all objects. For example, scaling a camera has no effect on the render dimensions. :doc:`Basic transformations ` include: - Grabbing (moving) - Rotating - Scaling These three transforms are the three big ones however, more, advanced transformations can be found in the :doc:`Advanced Transformations ` section. For making other changes to the geometry of editable objects, you should use *Edit Mode*. Once you have added a basic object, you remain in *Object Mode*. You can switch between *Object Mode* and *Edit Mode* by pressing :kbd:`Tab`. The object's wireframe should now appear orange. This means that the object is now selected and active.