************ Introduction ************ The Info Editor is found at the top of the Default Screen and has the following components. Header ====== .. figure:: /images/editors_info_introduction_info-editor.png Info Editor header. Editor Type Selector (red), Menus (blue), Screen Data-block (green), Scene Data-block (orange), Engine Selector (purple), Resource Information (aqua). Menus ----- Provides access to the Blender's main menu options. File ^^^^ See :doc:`/editors/info/file` menu. Render ^^^^^^ Render See :doc:`/render/output/render_panel`. OpenGL Render See :doc:`/render/opengl`. Show/Hide Render View :kbd:`F11` Shows (or hides) the editor where the last render was performed. Play Rendered Animation :kbd:`Ctrl-F11` Plays the last rendered animation using the internal :doc:`/render/output/animation_player` or an external video player, which has to be defined in the File tab of the User Preferences. Window ^^^^^^ Duplicate Window :kbd:`Ctrl-Alt-W` Duplicates the current window so that a new one is created with the same screen layout and size. Useful for multiple monitors. Toggle Window Fullscreen :kbd:`Alt-F11` Toggles full screen on or off. Screenshot, Screencast See :doc:`/editors/info/screen_capture`. Toggle System Console Shows or hides the :doc:`System Console ` (on MS-Windows). Help ^^^^ See :ref:`help-menu`. Controls -------- Back to Previous A button shown when an area is maximized to return to tiled areas. Screen :ref:`Data-block menu ` used to select and edit :doc:`Screens ` (window layouts). Scene :ref:`Data-block menu ` to select different :doc:`Scenes `. Having multiple Scenes allows you to work with separate virtual environments, with completely separate data, or with object and/or mesh data linked between them. Engine Gives a list of selectable render and game engines. Render/Baking progress A progress bar and a cancel button are shown while rendering or baking. Hovering over them shows a time estimate. Capture Stop A button shown while :ref:`screen casting ` to stop the recording. Report Message Label for an operator to display results or warnings. It disappears after a short time. By clicking with :kbd:`LMB` on the icon on the left side, the full report is copied into a new text data-block, which you can be open in the Text Editor. Blender Icon Clicking on the Blender logo opens the :ref:`splash`. Blender version This label displays the Blender version. Resource Information Scene Displays information about the current loaded scene dependent on the mode and object type. When two numbers are shown, the first one means the selected, and the second one means the total count. This can be the number of vertices, faces, triangles or bones, as well as the selected objects and lamps. Memory The "Mem" label shows the calculated memory consumption by Blender. This can help to identify, when you are reaching the limits of your hardware. Active Object The object type of the current selected object. .. _info-report-console: Report Console ============== When the Info Editor's area is scaled up, it reveals the Report console, where a scripting trail is displayed. Whenever an operator has been executed, it leaves a report, creating a log. .. figure:: /images/editors_info_introduction_report-console.png The Report Console after adding a cube.