.. |tick| unicode:: U+2714 .. |cross| unicode:: U+2717 *************** Render Features *************** .. admonition:: Reference :class: refbox :Panel: :menuselection:`Render --> Render` This page offers a comparison of available features on CPU, CUDA and OpenCL. .. list-table:: :header-rows: 1 * - Feature - CPU - CUDA (NVIDIA GPU) - OpenCL (AMD GPU) * - :abbr:`Basic Shading (Includes Node Shaders and Textures, Ambient Occlusion, Global Illumination...)` - |tick| - |tick| - |tick| * - Transparent Shadows - |tick| - |tick| - |tick| * - Motion Blur - |tick| - |tick| - |tick| * - Hair - |tick| - |tick| - |tick| * - Volume - |tick| - |tick| - |tick| * - Smoke / Fire - |tick| - |tick| - |tick| * - Subsurface Scattering - |tick| - |tick| - |tick| * - Open Shading Language - |tick| - |cross| - |cross| * - CMJ sampling - |tick| - |tick| - |tick| * - Branched Path integrator - |tick| - |tick| - |tick| * - Displacement/Subdivision - |tick| :sup:`(experimental)` - |tick| :sup:`(experimental)` - |tick| :sup:`(experimental)` .. _cycles-experimental-features: Experimental Features ===================== Experimental features are disabled / hidden by default, but can be enabled by setting *Feature Set* to *Experimental* in the Render properties. Enabling the *Experimental Feature Set* will use experimental and incomplete features that might be broken or change in the future. .. figure:: /images/render_cycles_features_experimental.png