.. _bpy.types.ShaderNodeBackground: ********** Background ********** .. figure:: /images/render_cycles_nodes_types_shaders_background_node.png :align: right Background Shader. The *Background* shader node is used to add background light emission. This node should only be used for the world surface output; it is ignored in other cases. Inputs ====== Color Color of the emitted light. Strength Strength of the emitted light. Properties ========== This node has no properties. Outputs ======= Background Standard shader output.