.. _bpy.types.ShaderNodeBsdfHair: ********* Hair BSDF ********* .. figure:: /images/render_cycles_nodes_types_shaders_hair_node.png :align: right Hair BSDF. The *Hair* :abbr:`BSDF (Bidirectional scattering distribution function)` node is used to add shading for :doc:`Hair `. Inputs ====== Color Color of the hair. Offset Controls the way the light is rotated (angular shift) for the reflection/transmission. Roughness U/V Controls the roughness in the direction light is skewed, and perpendicular to it. Tangent Input tangent. Properties ========== Component There are two components that can be used to control the look of the hair. Usually you are going to want each of these and use a :doc:`Mix Node `. Reflection The light that bounces off the surface of the hair. Transmission The light that passes through the hair and comes out the other side. Outputs ======= BSDF Standard shader output. Examples ======== Todo add.