.. _bpy.types.ShaderNodeBsdfToon: ********* Toon BSDF ********* .. figure:: /images/render_cycles_nodes_types_shaders_toon_node.png :align: right Toon BSDF. The *Toon* :abbr:`BSDF (Bidirectional scattering distribution function)` is used to create *Diffuse* and *Glossy* materials with cartoon light effects. Inputs ====== Color Color of the surface, or physically speaking, the probability that light is reflected for each wavelength. Size Parameter between 0.0 and 1.0 that gives an angle of reflection between 0° and 90°. Smooth This value specifies an angle over which a smooth transition from full to no reflection happens. Normal Normal used for shading; if nothing is connected the default shading normal is used. Properties ========== Component Diffuse Use shading based on the Diffuse BSDF. Glossy Use shading based on the Glossy BSDF for specular reflection. Outputs ======= BSDF Standard shader output. Examples ======== .. figure:: /images/render_cycles_nodes_types_shaders_toon_example.jpg Toon Shader.