.. _armature-bone-properties: ********** Properties ********** .. admonition:: Reference :class: refbox :Mode: Edit Mode :Menu: :menuselection:`Armature --> Bone Settings --> ...` :Hotkey: :kbd:`Shift-W`, :kbd:`Shift-Ctrl-W`, :kbd:`Alt-W` Most bones' properties (except the transform ones) are regrouped in each bone's panels, in the *Bones* tab in *Edit Mode*. Let us detail them. Note that some of them are also available in the 3D Views, through the three pop-up menus within the same entry: - *Toggle Setting*: :kbd:`Shift-W` or :menuselection:`Armature --> Bone Settings --> Toggle a Setting` - *Enable Setting*: :kbd:`Shift-Ctrl-W` or :menuselection:`Armature --> Bone Settings --> Enable a Setting` - *Disable Setting*: :kbd:`Alt-W` or :menuselection:`Armature --> Bone Settings --> Disable a Setting` Draw Wire ToDo <2.60. Deform (also :kbd:`Shift-W` :menuselection:`--> (Deform, ...)`). Multiply Vertex Group by Envelope (also :kbd:`Shift-W` :menuselection:`--> (Multiply Vertex Group by Envelope, ...)`). These settings control how the bone influences its geometry, along with the bones' joints radius. This will be detailed in the :doc:`skinning part </rigging/armatures/skinning/index>`. Inherit Rotation These settings affect the behavior of children bones while transforming their parent in *Pose Mode*, so this will be detailed in the :doc:`posing part </rigging/armatures/posing/index>`! Inherit Scale ToDo <2.62. Lock (also :kbd:`Shift-W` :menuselection:`--> (Locked, ...)`) This will prevent all editing of the bone in *Edit Mode*; see :doc:`previous page </rigging/armatures/bones/editing/bones>`.