The Screw Modifier is similar to the Screw tool in the Tool Shelf in that it takes a profile object, a Mesh or a Curve, to create a helix-like shape.


Properly aligning the profile object is important.

The profile should be properly aligned to the cardinal direction of the object rather than to the screw axis.



O modificador Rosquear.


The axis along which the helix will be built.

The height of one helix iteration.
Eixo do objeto

The name of an object to define the axis direction.

Objeto para rosqueamento
Use the distance from the Axis Object to define the height of one helix iteration.
Degrees for a single helix revolution.
Number of steps used for a single revolution displayed in the 3D View. Beware of setting this higher than Render Steps, which is the value used for rendering.
Passos de renderização
As above, but used during render time. Increase to improve quality.
Suavização de sombreamento
Output faces with smooth shading rather than flat shading. The smooth/flat shading of the input geometry is not preserved.
Ordem de calculação
Order of edges is calculated to avoid problems with normals and shading. Only needed for meshes, not curves.
Inverte a direção das normais.
Número de revoluções.
Esticar U / V
Stretch the UV coordinates from (0.0 to 1.0) when UVs are present.
Mesclar vértices
Merge vertices that lie on the axis of rotation. Use this to close off end points with a triangle fan.
Distância de fusão
Vertices under this distance to the axis are merged.