Translucent BSDF

../../../../../_images/render_cycles_nodes_types_shaders_translucent_node.png

Translucent BSDF.

The Translucent BSDF is used to add Lambertian diffuse transmission.

Inputs

Color
Color of the surface, or physically speaking, the probability that light is transmitted for each wavelength.
Normal
Normal used for shading; if nothing is connected the default shading normal is used.

Properties

This node has no properties.

Outputs

BSDF output
Standard shader output.

Examples

../../../../../_images/render_cycles_nodes_types_shaders_translucent_example.jpg

Translucent shader example.

../../../../../_images/render_cycles_nodes_types_shaders_translucent_behavior.svg

Translucent shader behavior.