Node Wrangler¶
Este add-on oferece várias ferramentas que o ajudam a trabalhar com os nós de forma rápida e eficiente. Muitas funções funcionam tanto para os Compositor como para shader nodes, e algumas funções trazem recursos já no Compositor para os shader nodes também. Algumas ferramentas são feitas para uma função específica, no entanto, o nosso objetivo é permitir total flexibilidade para você usar as ferramentas em todas as situações, mesmo onde não pretendemos.
Ativação¶
Abra o Blender e vá para Preferences e depois para a guia Add-ons.
Clique em Node e depois em Node Wrangler para ativar o script.
Utilização¶
Use panel in Sidebar of node editor or Ctrl-Spacebar keyboard shortcut or individual shortcuts for tools.
Descrição¶
Lazy Connect¶
Referência
- Atalho
Ctrl-RMB-drag, Shift-Ctrl-RMB
Fazer ligações entre os nós sem ter de selecionar com precisão os sockets. Basta arrastar de um nó para outro enquanto segura Ctrl-RMB. Os nós mais próximos ao mouse são utilizados, assim você não precisa nem clicar em um precisamente.
Also, use Shift-Ctrl-RMB to show a menu of inputs and outputs to make a more accurate connection. This is useful when working with a large node tree, since you can easily make connections without having to zoom in and out a lot.
Lazy Mix¶
Referência
- Atalho
Alt-RMB-drag
Fundir as saídas de dois nós utilizando um nó Mix ou um nó Mix Shader arrastando de um nó para outro enquanto mantém pressionado Alt-RMB. Um nó Mix ou um nó Mix Shader será adicionado e as saídas dos nós serão conectadas a ele.
Merge¶
Adicione rapidamente os nós Mix, Math, Z-Combine, Alpha Over, Mix Shader ou Add Shader que irão fundir as saídas dos nós selecionados.
Fusão (merge) com a Detecção Automática do Tipo¶
Referência
- Atalho
Ctrl-0, Shift-Ctrl-=, Ctrl-Minus, Shift-Ctrl-8, Ctrl-Slash, Shift-Ctrl-Comma, Shift-Ctrl-Period
As saídas dos nós selecionados serão fundidas usando os nós Mix, Math, Mix Shader ou Add Shader, dependendo dos tipos de nós selecionados.
- Add Shift-Ctrl-=
Define o modo de mistura ou operação matemática para Adicionar. Quando Shaders são selecionados, um Shader Add será usado.
- Multiply Shift-Ctrl-8
Multiply blend mode or math operation.
- Subtract Ctrl-Minus
Subtract blend mode or math operation.
- Divide Ctrl-Slash
Divide blend mode or math operation.
- Mix Ctrl-0
Mix blend mode or when shaders are selected a Mix Shader node will be used.
- Greater than Shift-Ctrl-Comma
Greater than math operation.
- Less than Shift-Ctrl-Period
Less than math operation.
Merge Using Mix Node¶
Referência
- Atalho
Shift-Ctrl-Alt-=, Ctrl-Alt-Minus, Shift-Ctrl-Alt-8, Ctrl-Alt-Slash
Using Ctrl-Alt with proper keys will force to use Mix node for merging no matter what types of nodes are selected.
Merge Using Z-Combine Node¶
Referência
- Atalho
Ctrl-NumpadPeriod
Z-Combine nodes will be used for merging. If possible – image and Z-Depth outputs will be linked.
Merge Using Alpha Over Node¶
Referência
- Atalho
Ctrl-Alt-0
Alpha Over nodes will be used for merging.
Merge Using Math Node¶
Referência
- Atalho
Shift-Ctrl-=, Shift-Ctrl-Minus, Shift-Ctrl-8, Shift-Ctrl-Slash, Shift-Ctrl-Comma, Shift-Ctrl-Period
Using Shift-Ctrl with proper keys will force to use Math node for merging no matter what types of nodes are selected.
Batch Change Blend Mode / Math Operation¶
Referência
- Atalho
Alt-Up, Alt-Down, Alt-0, Shift-Alt-=, Alt-Minus, Shift-Alt-8, Alt-Slash, Shift-Alt-Comma, Shift-Alt-Period
Select Mix nodes or Math nodes and change their blend mode or math operation at the same time. Use keys specified above. They will change the blend mode or operation accordingly to: Mix, Add, Subtract, Divide, Less than, Greater than. Use Alt-Up or Alt-Down to go through all available blend modes or math operations.
Change Mix Factor¶
Referência
- Atalho
Alt-Left, Shift-Alt-Left, Alt-Right, Shift-Alt-Right
Change Factor of selected Mix nodes or Mix Shader nodes.
Use Alt-Right to increase it by 0.1.
Use Alt-Left to decrease it by 0.1.
Use Shift-Alt-Right to increase it by 0.01.
Use Shift-Alt-Left to decrease it by 0.01.
Use Shift-Ctrl-Alt-Left to set factor to 0.0. Additional shortcut is Shift-Ctrl-Alt-0.
Use Shift-Ctrl-Alt-Right to set factor to 1.0. Additional shortcut is Shift-Ctrl-Alt-1.
Delete Unused Nodes¶
Referência
- Atalho
Alt-X
Clean your node tree. Delete all of the nodes that don’t contribute to the final result.
Swap Links¶
Referência
- Atalho
Alt-S
Select two nodes that have something linked to their outputs. Alt-S will swap the outputs. What originally was linked to output of the first node will now be linked to output of the second node and vice versa.
Or, select one node with a single linked input – Alt-S will cycle the link through the available input sockets. Or, select one node with two linked inputs – Alt-S will swap the two links. If more than two inputs are linked, the two with matching types will be swapped (such as a Mix node’s two color inputs).
Add UV Layout Attribute Node¶
Referência
- Menu
Add Attribute node with the attribute set to UV Layout.
Add Vertex Color Attribute Node¶
Referência
- Menu
Add an Attribute node with the attribute set to vertex color.
Shader Viewer¶
Referência
- Atalho
Shift-Ctrl-LMB
Viewer Node for shaders. Shift-Ctrl-LMB and the output of the node will be linked to newly created Emission shader and Material Output. This is an easy way of previewing textures.
Frame Selected¶
Referência
- Atalho
Shift-P
Select nodes and «wrap» them in Frame node by hitting Shift-P. Immediately after that hit F6 to set the color and label of the Frame.
Reload Images¶
Referência
- Atalho
Alt-R
All of the images used in the node tree (Image inputs, textures) can be reloaded by hitting Alt-R.
Switch Node Type¶
Referência
- Atalho
Shift-S
Change the type of selected node(s) to any other type. Hit Shift-S and you’ll get the menu ordered exactly the same as menu. Choose the new type.
Copy Settings¶
Referência
- Atalho
Shift-C
Copy settings of active node to all selected nodes of the same type.
Copy Label¶
Referência
- Atalho
Shift-C
Copy labels all selected nodes based on various criteria. Labels can be copied from labels (names) of active node Shift-V, or from names (labels) of nodes that are linked to selected ones or from the names of sockets that the selected nodes are linked to. All options will be revealed in submenu after hitting Shift-C.
Modify Label¶
Referência
- Atalho
Shift-Alt-L
Batch change labels of selected nodes. Add text to beginning, to end, replace parts of text.
Add Texture Setup¶
Referência
- Atalho
Ctrl-T
Select any shader node, Ctrl-T and an image texture with nodes controlling coordinates will be added. If you select any texture node, only the Texture Coordinate and Mapping nodes will be added. A background shader will get an Environment Texture node with generated mapping.
Add Reroutes to Outputs¶
Referência
- Atalho
Slash
Reroute nodes will be added and linked to each output of each selected node.
Link Active to Selected¶
Referência
- Atalho
Backslash, K, Shift-K, ', Shift-', ;, Shift-;
Link active node to selected nodes basing on various criteria.
Backslash – Call main Link Active to Selected menu.
K – Link active to all selected. Use Shift-K to force to replace existing links.
Shift-' – Link only to selected nodes that have the same name/label as active node (Shift-' to replace existing links).
; – Link selected when name of output matches the name or label of selected node. Handy for replacing sources. For example Render Layer to image (multi-layer EXR).
Align Nodes¶
Referência
- Atalho
Shift-=
Align nodes horizontally or vertically. Same as S X 0 or S Y 0, but with even spacing between the nodes.
Select within Frame (Parent/Children)¶
] – Select all nodes wrapped in selected Frame node.
[ – Select frame node that selected nodes are wrapped in.
Link to Output Node¶
Referência
- Atalho
O
In compositing – link to Composite output. In materials – link to Material Output node.
Add Image Sequence¶
Referência
- Menu
menu for composite nodes, or menu for shader nodes
Select just one image from a sequence in the File Browser and it will automatically detect the length of the sequence and set the node appropriately.
Add Multiple Images¶
Referência
- Menu
menu for composite nodes, or menu for shader nodes
Simplesmente permite selecionar mais de uma imagem e adiciona um nó para cada uma. (Útil para importar múltiplas render passes ou renderizações para image stacking).
Veja também
Por favor, veja o «Wiki antigo <https://archive.blender.org/wiki/index.php/Extensions:2.6/Py/Scripts/Nodes/Nodes_Efficiency_Tools/>`__» para os documentos originais arquivados.
Referência
- Categoria
Node
- Descrição
Various tools to enhance and speed up node-based workflow.
- Localização
or see the hotkeys of individual tools.
- Arquivo
node_wrangler.py
- Autor
Bartek Skorupa, Greg Zaal, Sebastian Koenig, Christian Brinkmann, Florian Meyer
- Licença
GPL
- Nota
Este add-on é fornecido com o Blender.