Triangular¶
The Triangulate modifier converts all faces in a mesh (quads and n-gons) to triangular faces. It fulfills the exact same function as the Triangulate tool in Edit Mode.
Mesh before Triangulate modifier.¶ |
Mesh after Triangulate modifier.¶ |
Opções¶
The Triangulate modifier.¶
- Método para converter quadriláteros
- Embelezar
Divide os quadriláteros em triângulos bonitos, método mais lento.
- Fixo
Split the quads on their 1st and 3rd vertices.
- Alternativo fixo
Split the quads on their 2nd and 4th vertices.
- Diagonal mais curta
Split the quads based on the diagonal distance between their vertices.
- N-gon Method
- Embelezar
Arrange the new triangles nicely, slower method.
- Clip
Splits n-gons using an ear-clipping algorithm (gives similar results to the tessellation used for the viewport rendering).
- Minimum Vertices
Minimum number of vertices a face must have to be triangulated. For example, setting this value to 5, will prevent triangulation of Quads and only triangulate N-gons.
- Keep Normals
When using custom normals, try to preserve the same shading as before triangulation.

