Sequência de cache de malhas¶
The Mesh Sequence Cache modifier loads data from Alembic files. It supports static meshes, but is mostly used to load animated meshes. Despite its name, this modifier also supports curves. It also handles file sequences, as well as meshes and curves with varying topology (like the result of fluid simulations).
When importing an Alembic file, Mesh Sequence Cache modifiers are automatically added to time-varying meshes. For time-varying object transforms (so animation of rotation, location, or scale), the Transform Cache Constraint is used.
Non-Alembic files, like MDD and PC2 files, can be loaded using the Mesh Cache modifier.
Opções¶
- Arquivo de cache
Um menu de blocos de dados para selecionar o arquivo do tipo Alembic.
- Caminho de arquivos
O caminho para o(s) arquivo(s) do tipo Alembic.
- Sequence
Define se o cache está separado em uma série de arquivos.
- Sobreposição de quadros
Define se será usado um quadro personalizado para a pesquisa de dados dentro do arquivo de cache, ao invés de usar o quadro da cena atual como referência.
The Frame value is the time to use for looking up the data in the cache file, or to determine which to use in a file sequence.
- Frame Offset
Subtracted from the current frame to use for looking up the data in the cache file, or to determine which file to use in a file sequence.
- Velocity Attribute
The name of the Alembic attribute used for generating motion blur data; by default, this is
.velocitieswhich is standard for most Alembic files.- Velocity Unit
Defines how the velocity vectors are interpreted with regard to time.
- Frame
The velocity unit was encoded in frames and does not need to be scale by scene FPS.
- Second
The velocity unit was encoded in seconds and needs to be scaled by the scene FPS (1 / FPS).
- Caminho de objetos
O caminho para o objeto dentro do arquivo de cache do tipo Alembic usado para a pesquisa de dados geométricos.
- Leitura de dados
Type of data to read for a mesh object, respectively: vertices, polygons, UV maps and Vertex Color layers.
Vértices, Faces, UV, Cor
- Velocity Scale
Multiplier used to control the magnitude of the velocity vector for time effects such as motion blur.
