Texture¶
Use the texture data-block at the bottom of the paint panel to select a preloaded image or procedural texture to use as your brush pattern.
Note that in order to use it, you must have a placeholder material defined, and that particular texture defined using the Material and Texture buttons. It is not necessary to have that material or texture applied to any mesh anywhere; it must only be defined.
The example to the right shows the effects of painting with a Voronoi texture.
- Texture
Nos modos de pintura a textura é usada como a fonte de cor, enquanto para a escultura ela é usada para determinar a força do pincel.
- Mapeamento
Sets the way the texture is applied to the brush stroke.
- Plano de visualização
If View Plane is enabled, the current view angle is used to project the brush texture onto the model. I.e. the texture follows the mouse, so it appears that the texture is being dragged across the model. In 2D painting, the texture moves with the brush.
- Plano da área
Projects the brush texture along the local surface normal, which keeps the texture from stretching when sculpting on a portion of the mesh that is at an extreme angle to the viewpoint.
- Ladrilhado
The Tile option tiles the texture across the screen, so moving the brush appears to move separately from the texture. The Tile option is most useful with tileable images, rather than procedural textures.
- 3D
A opção 3D permite que o pincel obtenha plena vantagem das texturas procedurais. Este modo usa as coordenadas dos vértices ao invés da localização do pincel para determinar quais áreas da textura serão utilizadas.
- Random
Picks a random texture coordinate to sample from for each dab.
- Estêncil
Stencil mapping works by projecting the paint from the camera space on the mesh or canvas. Painting is applied only inside the boundaries of the stencil. The stencil is displayed as a screen space overlay on the viewport. To the transform the stencil texture and the stencil mask with additional Alt pressed:
Move RMB
Scale Shift-RMB
Rotate Ctrl-RMB
When using stencil scaling, X and Y are used to constrain the scaling to one axis. Pressing one of the buttons twice reverts to unconstrained scaling.
- Aspecto de imagem
Restore the aspect ratio of the original image to reset stretching introduce by scaling, (Image textures only.) This operator can use the tiling and scale values of the brush texture if the relevant are enabled in Adjust Last Operation panel.
- Redefinir transformações
Restaura a posição do estêncil.
- Ângulo Ctrl-F
This is the rotation angle of the texture brush. It can be changed interactively via Ctrl-F in the 3D Viewport. While in the interactive rotation you can enter a value numerically as well.
- Rake R
Angle follows the direction of the brush stroke. Not available with 3D textures. (Shortcut sculpting only.)
- Random R
Angle is randomized per dab.
- Ângulo aleatório
Restringe o desvio aleatório para um intervalo.
- Offset X, Y, Z
Desloca o posicionamento do mapa de textura nos eixos X, Y e Z.
- Size X, Y, Z
Set the scale of the texture in each axis. Not available for Drag sculpting textures.
- Sample Bias Sculpt Mode
Value added to texture samples.